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Thread: Magic: The Gathering

  1. #31
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    Cthulhu's Avatar Senior Member
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    Quote Originally Posted by Captain Obvious View Post
    I'm not an expert at game design but I completely understand your point.

    I spent a fair amount of time working with the NWN tool set and it was flexible enough to assign "attitudes" not only to individual NPC's but classes and broader categories globally.

    I set up this cool section in a hinterland camp where hunting was the primary source of food. Had an archer pace a predetermined walking path and a deer would spawn on rotation. He was programed to shoot the deer and continue on. Took me the longest time to design this stupid $#@!ing scene but when I finally got it finished it was pretty cool.

    Point - I had to make it so that when he shoots the deer all the animals on the campaign don't become hostile to him.
    AI can be really cool, but making it is the opposite of fun, or cool.

    A human being building/controlling the game world is the best IMO. Especially if they have that storyteller "ness".
    "For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world, against spiritual wickedness in high places."

    Ephesians 6:12

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  3. #32
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    Quote Originally Posted by Cthulhu View Post
    AI can be really cool, but making it is the opposite of fun, or cool.

    A human being building/controlling the game world is the best IMO. Especially if they have that storyteller "ness".
    Agreed.

    I did enjoy designing worlds even though nobody really played them.

    My son did, he got a kick out of them.
    my junk is ugly

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    Private Pickle's Avatar Advisor
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    Played for a day...threw the cards away...
    I find your lack of faith...disturbing...

    -Darth Vader

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    IMPress Polly's Avatar Senior Member
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    KC wrote:
    Do you have a preferred deck type? Most people I know have a favorite color or combination of colors.
    Generally speaking, blue and something. Most often blue and green. The closest I could come to mimicking the well-rounded, efficient Haymaker style of Pokemon deck I relied on for that game, built around a combination of fast and reliable power on the one hand and deck access and game manipulation on the other.

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    KC (08-07-2014)

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    Quote Originally Posted by IMPress Polly View Post
    Generally speaking, blue and something. Most often blue and green. The closest I could come to mimicking the well-rounded, efficient Haymaker style of Pokemon deck I relied on for that game, built around a combination of fast and reliable power on the one hand and deck access and game manipulation on the other.
    Blue is a great color to splash and one which I think stands alone better than any other color in Magic. The control and card draw advantage blue gives you access to are fantastic. In fact, I'm building a blue/green deck around Edric right now (not an EDH; that would be too broken):

    Last edited by KC; 08-07-2014 at 05:22 PM.

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  9. #36
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    Mister D wrote:
    Ah, I honestly don't see why your generation would bother with the paper and pencil games. Or the tabletop games for that matter.
    Well I can't speak for others, but for me, much of my interest in games like the Pokemon TCG, Magic, and D&D came from an era that could be described as featuring a dearth of new, quality video game RPGs of the style I preferred. (Or at least a dearth of them making it to these shores anyway.) Magic in particular appeased my heartfelt need for strategic, turn-based combat with lots of options and fantastical themes!
    Last edited by IMPress Polly; 08-07-2014 at 05:27 PM.

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    Quote Originally Posted by KC View Post
    I still haven't played D&D :/ I went to a friend's house and spent several hours making a character and that's as far as I got.
    I swear that is the worst part. @KC
    "For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world, against spiritual wickedness in high places."

    Ephesians 6:12

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    CreepyOldDude's Avatar Senior Member
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    Quote Originally Posted by Peter1469 View Post
    I would imagine that computers with AD&D could make a great gaming environment without it being online. The computer could be the tool for the DM to tell the story line.
    I used to have a good program to do just that. It kept track of things like the weather, for outdoors, and I can't remember how much other stuff. It did a lot, though.

    The program was written in BASIC, and was printed in Dragon magazine. I typed it into my Atari 800 computer, and tweaked it a bit.

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