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Thread: Favorite Games By Year

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    Favorite Games By Year

    No discussion is required unless you just want to comment. I've posted my favorite five games by year going back to 1992 before, but that was kind of a spontaneous list I made off the top of my head, so I wanted to do one that's based on a more thorough scouring of my 848-game library. I've gone back and searched through all my games, which happen to be organized by year of release anyway, to bring you a considerably revised list of my personal favorites, this time dating back to 1985. If a game on this list was released in North America, I will use its official North American name and year of release. No remakes will be included in this list. (The reason I don't have five games listed for the years 1985 and '86 is because I don't have any games from those particular years other than what you see posted there.)

    You may notice that the trend here is in a progressively more story-driven and cinematic direction overall. Those are my favorite sorts of games. My standards for what constitutes a good game can be measured in four categories: theme, storytelling, atmosphere, and game structure. The weighting of each category is subjective. (I consider games, when done well, to be an art form, and accordingly use the same standards of quality that I would use for films, but with the addition of game structure that can apply only to this medium.) You may have noticed that my top preferences for each from 2011 to today are inexpensive downloadables. That's because, in my view, AAA console games reached their zenith of artistic development with the 2010 release of Final Fantasy XIII and haven't really progressed since. It's for similar reasons that the last decade in general sees an increasing number of games for portable systems creeping into my list of favorites. Developing retail games for home consoles is simply too expensive to result in much genuine innovation these days. Skyrocketing development costs ensure that developers of modern console retail games tend to avoid taking risks on a lot of new ideas and instead seek to simply make the game-world equivalent of blockbusters increasingly. I despise that and am accordingly about ready to finally turn my back on the world of console gaming once and for all. A lot of most genuinely creative and thought-provoking games these days are cheap-O downloadables because they minimize the risk to game-makers by, well, having lower development costs. Lots more room there for really clever indie games and so forth.

    1985:

    1) Ultima: Quest of the Avatar (Commodore 64)
    2) Super Mario Bros.

    1986:

    Ghosts n' Goblins

    1987:

    1) The Great Giana Sisters (Commodore 64)
    2) Guerrilla War (Commodore 64)
    3) Kid Icarus (NES)
    4) Metroid (NES)
    5) The Legend of Zelda (NES)

    1988:

    1) Zelda II: The Adventure of Link (NES)
    2) Super Mario Bros. 2 (NES)
    3) Dragon Power (NES)
    4) Castlevania II: Simon's Quest (NES)
    5) Metal Gear (NES)

    1989:

    1) A Boy and His Blob: Trouble on Blobolonia (NES)
    2) Mega Man 2 (NES)
    3) Ninja Gaiden (NES)
    4) Dragon Warrior (NES)
    5) Godzilla: Monster of Monsters (NES)

    1990:

    1) Phantasy Star II (Sega Genesis)
    2) Crystalis (NES)
    3) Dragon Warrior II (NES)
    4) Final Fantasy (NES)
    5) Super Mario Bros. 3 (NES)

    1991:

    1) Final Fantasy II (Super NES) *
    2) Sonic the Hedgehog (Sega Game Gear)
    3) Sonic the Hedgehog (Sega Genesis)
    4) Sim City (Super NES)
    5) Dragon Warrior III (NES)

    1992:

    1) Dragon Warrior IV (NES)
    2) Out of This World (Super NES)
    3) The Legend of Zelda: A Link to the Past (Super NES)
    4) Sonic the Hedgehog 2 (Sega Genesis)
    5) The Legend of the Mystical Ninja (Super NES)

    1993:

    1) Secret of Mana (Super NES)
    2) Lunar: The Silver Star (Sega CD)
    3) Ecco the Dolphin (Sega CD)
    4) E.V.O.: Search for Eden (Super NES)
    5) Lufia and the Fortress of Doom (Super NES)

    1994:

    1) Final Fantasy III (Super NES) **
    2) Heart of the Alien (Sega CD)
    3) Illusion of Gaia (Super NES)
    4) Breath of Fire (Super NES)
    5) Super Godzilla (Super NES)

    1995:

    1) Chrono Trigger (Super NES)
    2) Lunar: Eternal Blue (Sega CD)
    3) Secret of Evermore (Super NES)
    4) Civilization (Super NES)
    5) Breath of Fire II (Super NES)

    1996:

    1) Wonder Project J2: Josette of the Corlo Forest (Nintendo 64)
    2) NiGHTS Into Dreams (Sega Saturn)
    3) Tales of Phantasia (Super Famicom)
    4) Donkey Kong Country 3: Dixie Kong's Double Trouble (Super NES)
    5) Tomb Raider (PlayStation)

    1997:

    1) Mischief Makers (Nintendo 64)
    2) Final Fantasy VII (PlayStation)
    3) Oddworld: Abe's Oddysee (PlayStation)
    4) Harvest Moon (Super NES)
    5) Diddy Kong Racing (Nintendo 64)

    1998:

    1) Magic Knight Rayearth (Sega Saturn)
    2) The Legend of Zelda: Ocarina of Time (Nintendo 64)
    3) Oddworld: Abe's Exoddus (PlayStation)
    4) Breath of Fire III
    5) Klonoa (PlayStation)

    1999:

    1) Final Fantasy VIII (PlayStation)
    2) Star Ocean: Second Story (PlayStation)
    3) Jet Force Gemini (Nintendo 64)
    4) Shadow Gate 64: Trials of the Four Towers (Nintendo 64)
    5) Sonic Adventure (Sega Dreamcast)

    2000:

    1) Battle Ogre 64: Person of Lordly Caliber (Nintendo 64)
    2) Perfect Dark (Nintendo 64)
    3) Jet Grind Radio (Sega Dreamcast)
    4) Space Channel 5 (Sega Dreamcast)
    5) Ecco: Defender of the Future (Sega Dreamcast)

    2001:

    1) Final Fantasy X (PlayStation 2)
    2) Red Faction (PlayStation 2)
    3) Nancy Drew: Message in a Haunted Mansion (Game Boy Advance)
    4) Golden Sun (Game Boy Advance)
    5) Sonic Adventure 2 (Sega Dreamcast)

    2002:

    1) Lost Kingdoms (Nintendo Game Cube)
    2) Red Faction II (PlayStation 2)
    3) Jet Set Radio Future (Xbox)
    4) Way of the Samurai (PlayStation 2)
    5) Kingdom Hearts (PlayStation 2)

    2003:

    1) Beyond Good and Evil (Nintendo Game Cube)
    2) Final Fantasy X-2 (PlayStation 2)
    3) The Legend of Zelda: The Wind Waker (Nintendo Game Cube)
    4) Lost Kingdoms II (Nintendo Game Cube)
    5) Golden Sun: The Lost Age (Game Boy Advance)

    2004:

    1) Baten Kaitos: Eternal Wings and the Lost Ocean (Nintendo Game Cube)
    2) Tales of Symphonia (Nintendo Game Cube)
    3) Siren (PlayStation 2)
    4) Astro Boy: Omega Factor (Game Boy Advance)
    5) Paper Mario: The Thousand-Year Door (Nintendo Game Cube)

    2005:

    1) Trace Memory (Nintendo DS)
    2) Killer 7 (Nintendo Game Cube)
    3) Perfect Dark Zero (Xbox 360)
    4) Harvest Moon: Another Wonderful Life (Nintendo Game Cube)
    5) Fire Emblem: The Sacred Stones (Game Boy Advance)

    2006:

    1) Okami (PlayStation 2)
    2) Rule of Rose (PlayStation 2)
    3) Chibi-Robo! (Game Cube)
    4) Harvest Moon: Magical Melody (Nintendo Game Cube)
    5) Valkyrie Profile 2: Silmeria (PlayStation 2)

    2007:

    1) Professor Layton and the Curious Village (Nintendo DS)
    2) NiGHTS: Journey of Dreams (Wii)
    3) Izuna: Legend of the Unemployed Ninja (Nintendo DS)
    4) Super Mario Galaxy (Wii)
    5) Portal (PlayStation 3)

    2008:

    1) Tales of Symphonia: Dawn of the New World (Wii)
    2) The World Ends With You (Nintendo DS)
    3) Izuna 2: The Unemployed Ninja Returns (Nintendo DS)
    4) Sonic Chronicles: The Dark Brotherhood (Nintendo DS)
    5) Castlevania: Order of Ecclesia (Nintendo DS)

    2009:

    1) Muramasa: The Demon Blade (Wii)
    2) The Legend of Zelda: Spirit Tracks (Nintendo DS)
    3) Red Faction: Guerrilla (PlayStation 3)
    4) Mario & Luigi: Bowser's Inside Story (Nintendo DS)
    5) Dragon Ball Z: Attack of the Saiyans (Nintendo DS)

    2010:

    1) Final Fantasy XIII (PlayStation 3)
    2) Ivy the Kiwi? (Wii)
    3) Fragile Dreams: Farewell Ruins of the Moon (Wii)
    4) Professor Layton and the Unwound Future (Nintendo DS)
    5) Dragon Quest IX: Sentinels of the Starry Skies (Nintendo DS)

    2011:

    1) To the Moon (Windows)
    2) Red Faction: Armageddon (PlayStation 3)
    3) Radiant Historia (Nintendo DS)
    4) The Legend of Zelda: Skyward Sword (Wii)
    5) Lost in Shadow (Wii)

    2012:

    1) Papo & Yo (PlayStation 3 downloadable)
    2) Dear Esther (Windows)
    3) Final Fantasy XIII-2 (PlayStation 3)
    4) The Last Story (Wii)
    5) Assassin's Creed III: Revolution (Wii U)

    2013:

    1) Depression Quest (Browser)
    2) Ni No Kuni: Wrath of the White Witch (PlayStation 3)
    3) The Last of Us (PlayStation 3)
    4) Puppeteer (PlayStation 3)
    5) Tomb Raider (PlayStation 3)

    2014:

    1) Child of Light (Wii U downloadable)
    2) Bravely Default (Nintendo 3DS)
    2) Fantasy Life (Nintendo 3DS)
    4) Lightning Returns: Final Fantasy XIII (PlayStation 3)
    5) Hyrule Warriors (Wii U)

    * Objectively this is Final Fantasy IV.
    ** Objectively this is Final Fantasy VI.
    Last edited by IMPress Polly; 01-18-2015 at 09:47 AM.

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    Wow im flabbergasted at your memory Polly. I couldnt remember 1 in each year.

    The first video game I played was the first video game created. Pong, dont ask me what year.

    I played Duke Nukem, Marior bros, zelda not in that order and I played Wolfenstein, doom then ALL the quakes I think there were 4 all that gaming encompassed many years.

    I play worldofwarcraft now, but Ive tried, Aion, Rift, The secret world, Tera, Guildwars2. I always go back to wow.
    LETS GO BRANDON
    F Joe Biden

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    Wow, incredible list

    My list is going to be shorter and with less games
    1997: Age of Empires
    1999: Age of Empires II
    2000: Baldur's Gate II
    Diablo II
    2002: The Elder Scrolls III Morrowind
    2003: Star Wars Knights of the Old Republic
    Neverwinter Nights
    2005: Star Wars Knights of the Old Republic II
    2009: The Witcher
    Dragon Age Origins
    2011: The Witcher 2
    Dragon Age II
    2013: Tomb Raider
    2014: Dragon Age Inquisition

    Many games of my list have been played during 2014 (It means I discovered them recently)

    If you like story driven games you should give a shot to Bioware games. Also the Witcher series are very good. As you see, all my games are story driven.

    Also the old games like Baldur's Gate or Neverwinter Nights had good stories. Obviously without such cinematographics as modern games, but they were good.

    PS: All my games are PC games. I don't own videoconsoles... Well PC Windows is a videoconsole, is not?
    Last edited by kilgram; 01-18-2015 at 03:28 PM.
    WORK AND FIGHT FOR THE REVOLUTION AND AGAINST THE INJUSTICE.

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    This seems fun. Will give this a shot when I'm at home on my comp, impossible to do this on a phone

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    Common wrote:
    Wow im flabbergasted at your memory Polly. I couldnt remember 1 in each year.
    It wasn't from memory, actually. I do have a pretty good memory and I made an earlier analogous list based on that memory, but it was inferior to the one in the OP IMO because my memory failed me vis-a-vis many years. I forgot about a number of my favorites! What you see in the OP was my attempt at making a better faves list based NOT on memory, but on a revisitation of my game shelves. See, I organize my video games by year of release and by the system they're for (in as far as they're available in hard copy form anyway), so all I had to do to figure out what games were from which year was go back and look at my shelves. Once I did that, it was much easier to come up with a better list.

    The first video game I played was the first video game created. Pong, dont ask me what year.
    I hate to point this out, but Pong was actually nowhere near being the first video game. It was just the first popular one.

    The Xl wrote:
    This seems fun. Will give this a shot when I'm at home on my comp, impossible to do this on a phone
    Please do! I'll be looking forward to seeing your selections.

    kilgram wrote:
    If you like story driven games you should give a shot to Bioware games. Also the Witcher series are very good. As you see, all my games are story driven.

    Also the old games like Baldur's Gate or Neverwinter Nights had good stories. Obviously without such cinematographics as modern games, but they were good.
    I'm familiar with a fair number of Bioware games actually. I have the Mass Effect trilogy and I've taken it upon myself to watch playthroughs of the Dragon Age games now on YouTube. In terms of other games you mentioned, I've also had many occasions to play the various Elder Scrolls games, as I have a friend who's really into them. I also have Baldur's Gate: Dark Alliance for the Game Cube.

    All that said, I think we have a different definition of "story-driven". Open-world games that revolve around player choice don't count as story-driven games by my standards. In my mind, that's like describing choose-your-own-adventure books as novels. In my mind, a game with a real story is one that, like a novel, has a strong central narrative, not many weaker narratives. Great storytelling is about the quality of narratives, not the quantity. Dragon Age: Inquisition, for example, is definitely not a story-driven game in my book. It is primarily about exploration.

    Open-world formats, in my view, represent a lower level of artistic development than I tend to prefer. To illustrate what I mean, let's take the Castlevania series for example. The two Castlevania games that appear on my list in the OP are there for specific reasons: because they represented the two big structural leaps in the franchise's history. The first Castlevania was a simple, arcade-style action game. The second one though broke out of that by introducing an open-world format, i.e. one wherein the whole game world is directly interconnected as essentially one giant level, with seamless transitions from one area to another. That made for the construction of a gigantic level/world that made the game itself larger and shifted the focus to exploration and collecting items, thus changing the genre of the franchise from action to adventure. This represented an advancement in terms of scale, and subsequent games in the series followed that same core approach. Then, in 2008, Castlevania: Order of Ecclesia came around. That game scrapped the open-world format and replaced it with an increased focus on storytelling. The level transitions were no longer seamless in that game, but there were a more diverse range of environments, as one no longer just played in a giant castle, but in multiple smaller castles AND villages AND other outside areas. The art style also shifted from anime-cute teens that didn't match the dark mood of the series to a more mature gothic art style using adult characters. Ecclesia was also the first Castlevania game to have a female lead, so there were a lot of big changes that game introduced to the series, but the result was an all-around maturing of the franchise. Consider that a microcosm of how I see the natural evolution of video games in general: simple, stupid, reflexive casual games with no depth at all represent the most basic kind of game, while open-world exploration represents the next step up from that, and finally the story-heavy approach represents the most advanced level of artistic maturity. What I see in the RPG genre today overall is degeneration from the last of those three developmental stages back to the second, more primitive, exploration-based stage. That's my opinion.

    Final Fantasy IV introduced meaningful storytelling and emotion to the RPG genre in 1991 and that franchise led the genre's development for some 20 years thereafter, steadfastly pushing it in an ever more cinematic direction, with the zenith of this being 2010's Final Fantasy XIII, which not only sped up the combat system, but also took the radical step of abolishing side quests to deliver a thrilling, streamlined play experience wherein one progresses directly from plot point to plot point without interruption. All game play in FF XIII is directly related to the plot, not separable from it. In this connection, the game's director Motomu Toriyama explained that his objective was to "create...a new genre" with FF XIII. It was tremendously successful as a game, proving to be the best selling game in the franchise's history. Western reviewers, however, were critical of the linear play structure. Toriyama's criticism of the critics was that they didn't understand his vision. He highlighted that it "becomes very difficult to tell a compelling story when you're given that much freedom", referring to the freedom of open-world play formats. He then gave in. The two direct sequels to FF XIII reintroduce side quests in a big way, and the most recent one is driven by them because it's an open-world game. FF IX is an MMORPG. Everyone has remarked on the major drop-off in storytelling quality that has resulted. The stories are now being told in a self-contained episodic format instead of cinematically! The sales? Terrible, as a direct result. These people (the professional critics especially) don't seem to understand that FF fans don't tend to be Skyrim fans like they are. We expect complex, quality storytelling and high quality visual presentation, and Square Enix isn't delivering it anymore with FF games. As a result, the concluding installment in the FF XIII trilogy, released last year, sold less than 10% as many copies as the original. And FF XV, we now know, will also have an open-world play format. Do you kinda see what I mean about backward directionality resulting from Westernization of the whole genre? Curse you Xenoblade Chronicles for touching off this backward trend in Japanese RPGs!!

    Don't get me wrong. I'm not saying that Skyrim or Bioware games are bad games at all. They're not. They're really good at what they do! In fact, I like Bioware's attitude. They seem to be one of the more progressive-minded game companies out there at present. I'm merely suggesting that these sorts of games represent a somewhat more artistically primitive sort than what usually winds up being among my favorite games these days. I like linear games if they're linear for a good reason, and lots and lots of games are.
    Last edited by IMPress Polly; 01-18-2015 at 10:48 PM.

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    uh...honesty forces me to admit the only video game I've ever played was Pacman.

    I warned y'all....I'm a dumb phone woman in a smart phone world.

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    lol, well Pac-Man's a classic.

    Trivia: Did you know that the game's creators conceived of Pac-Man as a game for women because, and I quote, "when you think of women, you think of eating"?

    Well anyway, if you're looking for newer games of quality, I advise you to avoid the blockbusters. Pick mainly from the downloadables. They're not just cheaper, they're better these days. Today there are games about navigating child abuse, games about dealing with the death of a loved one, even a game that shows people about what it's like to have depression. There are a lot of really thought-provoking games out there these days that deal with highly pertinent matters, but you won't find them in the top 10 best-sellers list, or even as retail console titles at all.
    Last edited by IMPress Polly; 01-18-2015 at 11:04 PM.

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    I do remember that they later came out with a Mrs. Pac-Man game.

    It was so long ago that the game was a coin arcade on the Miracle Mile, Panama City Beach, Fl ...aka...The Redneck Rivera!

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    Now you know WHY they came out with that sequel. And also why Ms. Pac-Man is presented so stereotypically.

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    Just got back after a long day and I'm fried, but I'll do this first thing tomorrow, haha.

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