I have been thinking of board games, and have decided to try to make a new monopoly crossed with risk table top game.
The way it works is the whole board is covered with 'tiles' and you get a manual and cards too. there will be three sets of cards - finance, military and politics. there will be a certain average number of cards of reach deck, i was thinking of at least twenty for each deck? each time you land on a square or buy a new tile, you will have to draw a card of the right sort, or, even choose a deck to draw from.
In finance, you will gain money, lose money, gain dividend yielding assets and so forth. in the military deck, you will have mutinies, gain units and lose units, or, have to pay them more from your finances each turn or lose them, or even have diseases wipe them out! in politics, you will maybe be able to buy tiles, make other's tile ungovernable, or make your tiles be able to do other things?
There will be three different color counters, like the ones you use that are flat and circular and small. these will represent your finances, your army and your political power. if any are reduced to nothing, you lose!
There will be dice too. i was thinking of using a d 20 or something to calculate how things change each turn, how far you move, how many cards you draw and so forth. if you roll low, you draw one card of selected type, if you draw average you draw two cards, if you roll high you draw three cards and choose one to loose, and if you roll high you draw four cards and keep only two!
When your units fight, you roll d 10 to find out how many of the other player's you 'kill' for every fifteen counters you have.
Needless to say we need lots of counters!