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Thread: Where Are the Female Gamers?

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    HoneyBadger wrote:
    Games don't need to be "inclusive".
    Well it looks like they're going to be more inclusive in the future because most game developers seem to have reached the conclusion that you're wrong.

    You don't need to add a romantic interest into a first person shooter game to "even things out".
    ...No, you know, I'm not even going to go into how offensively sexist a remark that right there was. It should be self-evident.
    Last edited by IMPress Polly; 07-12-2017 at 06:44 AM.

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    Quote Originally Posted by IMPress Polly View Post
    Much like how professional basketball in this country has an NBA and a WNBA to make it clear that basketball players are male by default and female by exception, similarly, in the video gaming community there exist gamers and "girl gamers", reflecting the fact that video game players are assumed to be male unless otherwise specified. To some degree that assumption is rooted in fact and to some degree it is not. Some just assume that there are virtually no female gamers because they rarely see any in the line at Game Stop awaiting the arrival of the latest Call of Duty or Halo installment. I wanted to make this thread to clarify as best I can for everyone (because I am sometimes asked) how many female video game players there are and what they play.

    About 50% of American men and 48% of American women play video games at least casually, while 15% of American men and 6% of American women describe themselves as gamers. In those statistics we see that most people who play video games do so only casually and that that is especially true of female game players, who compose nearly half of all video game players, but only 28.5% of hardcore gaming hobbyists according to this statistical breakdown. We can also see in the stats provided at the link that the share of both men and women who are playing video games both casually and as a proper hobby is increasing generationally, but that men are jumping on board at a much faster rate than women. For example, 4% of men and 3% of women aged 50 and older identify themselves as gamers, while 33% of men and 9% of women between the ages of 18 and 29 identify themselves as gamers. Both statistics are substantially larger for the under 30 group, but we can see that men are adopting gaming as a major life hobby at a far quicker pace.

    So what sort of games are women playing? Quantic Foundry did a massive worldwide survey of 270,000 gamers on this subject earlier this year and found the following gender breakdown of players by game genre, which I'll list by percentage of players who are female:

    Match-3: 69%
    Family or farming simulation: 69%
    Casual puzzle: 42%
    Atmospheric exploration: 41%
    Interactive drama: 37%
    High-fantasy MMO: 36%
    Japanese RPG: 33%
    Western RPG: 26%
    Survival: 25%
    Platformer: 25%
    City-building: 22%
    Action RPG: 20%
    Sandbox: 18%
    Action adventure: 18%
    Sci-fi MMO: 16%
    Open world: 14%
    Turn-based strategy: 11%
    MOBA: 10%
    Grand strategy: 7%
    First-person shooter: 7%
    Racing: 6%
    Tactical shooter: 4%
    Sports: 2%

    The study's findings also clarify that, within any given genre, video games that are conscientiously inclusive in design are more likely to appeal to female gamers. For example, while the overall player ratio for Western RPGs as a genre is just 26% female, 48% of Dragon Age: Inquisition players are female. Similarly, science fiction-themed MMO players overall are just 16% female, but Star Wars: Knights of the Old Republic has a 29% female player base. And also similarly, while just 14% of open world game players overall are female, by contrast 27% of Assassin's Creed Syndicate players are female. Those who are familiar with these titles will surely understand my point.

    Similarly, genres that often have female leads like atmospheric exploration games and interactive dramas are also more likely to attract female players, while genres that basically only pander to men (like sports simulations) are the least popular with female gamers. (Those are my two favorite genres.)
    I suspect that cultural elements may be a factor here as well. Take the element of shooting in video games, for example. Guns just are not a big part of female culture. Thus do I think that many women just find games that involve a lot of gunplay somewhat harder to relate to than men might. That's probably also why women are a lot less likely to play even the most progressive of sci-fi themed MMOs compared to their high-fantasy counterparts: because sci-fi themes usually seem to imply more gunplay. (And you'll notice that the main exception, Star Wars: Knights of the Old Republic includes more swordplay type stuff in terms of its action elements. It's similar in the sci-fi action movies that have succeeded with female audiences in recent years: The Hunger Games, the Star Wars movies, etc. You'll notice the comparative elevation of things like swordplay and archery in terms of their action elements for the most part.) It's similar with white people versus people of color. In the gaming tournament scene, the shooting games (like Counter-Strike, etc.) are heavily dominated by white players while the tournament fighting games (like Street Fighter and so fourth) are dominated by men of color. Why? I figure the fact that white people are several times more likely to own guns might have something to do with it. I suspect hence that the gunplay divide is substantially a cultural one, hence.

    Hope that clears things up a little!
    Who honestly cares? Most people who identify as a "gamer" tend to be socially maladjusted types who are rarely seen outside their basements; playing video games is one thing and can be a lot of fun, but identifying with "gamer subculture" is something different entirely, and is just... sad.

    The fewer "gamers" of either sex, the better. The fact that there are people who build their whole identity or way of life around something as frivolous as playing a video game is a sign of an empty soul who lacks any real purpose or fulfillment in life, and not something to be encouraged for some triviality like "diversity".
    Last edited by Devil'sAdvocate; 09-22-2017 at 02:18 AM.

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    Quote Originally Posted by IMPress Polly View Post
    Well it looks like they're going to be more inclusive in the future because most game developers seem to have reached the conclusion that you're wrong.
    "FeministFrequency" is an unreliable source.

    On the flip side, Nintendo (one of the most prominent game developers in the world) has rebuffed 'petitions' to include more 'diveristy' nonsense in their games.

    There may be a fad lately among some developers to pander to a margin of freaks out there for the sake of profit, but given that "social justice" as a whole is dying and is on its way out, this trend will likely reverse itself once the developers realize it's not worth turning off their customer base just to appeal to who frequent some "LGBT gamer forum" or something.
    ...No, you know, I'm not even going to go into how offensively sexist a remark that right there was. It should be self-evident.
    Your opinion is duly... ignored. The fact that you seem to want more females sitting in their parents' basement for 8 hours a day gorging on store-brand cheetos and sipping stale Red Bull just for the sake of 'diversity' is why I can't help but laugh at this entire thread:

    Last edited by Devil'sAdvocate; 09-22-2017 at 02:26 AM.

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    Quote Originally Posted by Devil'sAdvocate View Post
    Who honestly cares? Most people who identify as a "gamer" tend to be socially maladjusted types who are rarely seen outside their basements; playing video games is one thing and can be a lot of fun, but identifying with "gamer subculture" is something different entirely, and is just... sad.

    The fewer "gamers" of either sex, the better. The fact that there are people who build their whole identity or way of life around something as frivolous as playing a video game is a sign of an empty soul who lacks any real purpose or fulfillment in life, and not something to be encouraged for some triviality like "diversity".
    Your idea of what a gamer is, honestly, is rather old. It hasn't applied in over a decade. Currently, far more people consider themselves gamers and the vast majority play games. By your description, the vast majority of people have an "empty soul". Your logic is faulty from the start and only grows worse.
    "For all sad words of tongue and pen, The saddest are these, 'It might have been'." John Greenleaf Whittier

    "Our minds control our bodies. Our bodies control our enemies. Our enemies control jack shit by the time we're done with them." Stick

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    Women have been playing games since..well you know.

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    Quote Originally Posted by Hal Jordan View Post
    Your idea of what a gamer is, honestly, is rather old. It hasn't applied in over a decade. Currently, far more people consider themselves gamers and the vast majority play games. By your description, the vast majority of people have an "empty soul". Your logic is faulty from the start and only grows worse.
    No, the difference between being someone who "plays video games" and being a "gamer", is kind of like the difference between being someone who drives a motorcycle, and being a "biker" (e.x. Hell's Angels). It's basically devolved into another "subculture" who's entire identity and life centers around video games, which I think is excessive.

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    Devil's Advocate wrote:
    No, the difference between being someone who "plays video games" and being a "gamer", is kind of like the difference between being someone who drives a motorcycle, and being a "biker" (e.x. Hell's Angels). It's basically devolved into another "subculture" who's entire identity and life centers around video games, which I think is excessive.
    Most of the people I know who play video games as a hobby (myself included) average less than three hours a day of play (which is, the experts tell us, within healthy limits) and lead pretty balanced lives. I'm not saying that the type of video gamer you point to doesn't exist, but I am saying that they're certainly a minority of the total.

    In point of fact, even a lot of the people who do play "8 hours a day" anymore are hardly the basement LAN party-hosting, Dungeons & Dragons-playing stereotype that you point to anymore. There is a new generation of "cool kid" gamers out there today, some of whom aspire to become professional video gamers and compete in those tournaments that nowadays are broadcast on ESPN and yield millions of dollars and the same opportunities to get laid that other professional athletes enjoy. The younger, larger generation of hardcore gamers today is frankly of a more jockish than nerdy nature, taken as a whole. I'm not saying that that's a good thing or a bad thing. I'm just saying that it's there and that your particular prejudices about video gaming culture are as dated as the like 15-year-old South Park episode you referenced as 'proof' of your case.
    Last edited by IMPress Polly; 09-23-2017 at 06:53 PM.

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    Quote Originally Posted by IMPress Polly View Post
    Well it looks like they're going to be more inclusive in the future because most game developers seem to have reached the conclusion that you're wrong.



    ...No, you know, I'm not even going to go into how offensively sexist a remark that right there was. It should be self-evident.
    What was "offensively sexist" about it?
    “Extremism in defense of liberty is no vice. Moderation in pursuit of justice is no virtue.” - Barry Goldwater

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    Cletus wrote:
    What was "offensively sexist" about it?
    It should be obvious, but if it needs explaining: the presumption that women are primarily interested in romance and just couldn't find any other motivation to game.

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