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    Question What's the point of digital clothes?...

    What's the point of digital clothes?... Digital fashion makes sense for video games with virtual metaverse-like worlds, but it probably won’t ever replace real clothes.

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    In 2008, I purchased my first digital outfit. I gave little thought to the significance of my decision. It was just one aspect of Maplestory, the free online role-playing game my friends and I were obsessed with. The game’s objective was to embark on a heroic adventure, and our virtual avatars had to be properly equipped for the journey. That meant swords, shields, capes, and all sorts of fantastical attire.

    The most eye-catching virtual clothes and accessories cost actual cash, not in-game money, which I would buy with allowance money from my parents. The individual items were available for purchase in the “cash shop,” and cost from $1 to $10. They didn’t help defend against enemies or bestow extra power; they existed to serve a solely aesthetic purpose by covering up unwieldy battle regalia. The clothes were also programmed to expire after 90 days. In hindsight, their semi-permanent nature was a prelude to the ephemeral fashion environment I would grow up in. But all that mattered then was that, for about three months, my pixelated self hunted monsters in virtual cat ears, pink sunglasses, and a flouncy black dress. It was a form of virtual dress-up that was playful and liberating. I had the autonomy to dress however I desired within the confines of this virtual world.

    Digital fashion, as of late, is often discussed in tandem with the metaverse, a sci-fi concept turned omnipresent buzzword that has been touted as the future of the internet. In Mark Zuckerberg’s metaverse, for example, we will all have little stand-ins for ourselves, loitering around the digital landscape. These virtual avatars will work at virtual jobs, attend to virtual social obligations, and wear virtual clothes. How this Ready Player One-like world will come together is still extremely unclear.

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    https://www.vox.com/the-goods/228932...tm_source=digg
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    stjames1_53 (01-24-2022)

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    I don't know about the OP, but I do know about digital camouflage.


    The term "digital" in reference to camouflage design has had several meanings throughout the modern era. Contemporarily, the most accurate definition would be a camouflage pattern that has been designed using computer algorithms that are programmed to create micropatterns for effective disruption (conventional, analog and/or organic camouflage designs utilize macropatterns). The theory behind micropatterns is that large blotches of color with sharp outlines are easier to see, while "blurring" or "dithering" the edges of the colored patches makes the outlines more difficult to discern. In its common usage, however, the term digital has come to refer to any camouflage design that incorporates pixels rather than organic shapes to create the design. Although the term "pixelated" camouflage is more accurate, digital has become a part of the common vocabulary amongst military and collector communities; it will undoubtedly remain in common parlance for as long as pixelated designs continue to be produced.



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    Quote Originally Posted by DGUtley View Post
    What's the point of digital clothes?... Digital fashion makes sense for video games with virtual metaverse-like worlds, but it probably won’t ever replace real clothes.

    Attachment 46106

    In 2008, I purchased my first digital outfit. I gave little thought to the significance of my decision. It was just one aspect of Maplestory, the free online role-playing game my friends and I were obsessed with. The game’s objective was to embark on a heroic adventure, and our virtual avatars had to be properly equipped for the journey. That meant swords, shields, capes, and all sorts of fantastical attire.

    The most eye-catching virtual clothes and accessories cost actual cash, not in-game money, which I would buy with allowance money from my parents. The individual items were available for purchase in the “cash shop,” and cost from $1 to $10. They didn’t help defend against enemies or bestow extra power; they existed to serve a solely aesthetic purpose by covering up unwieldy battle regalia. The clothes were also programmed to expire after 90 days. In hindsight, their semi-permanent nature was a prelude to the ephemeral fashion environment I would grow up in. But all that mattered then was that, for about three months, my pixelated self hunted monsters in virtual cat ears, pink sunglasses, and a flouncy black dress. It was a form of virtual dress-up that was playful and liberating. I had the autonomy to dress however I desired within the confines of this virtual world.

    Digital fashion, as of late, is often discussed in tandem with the metaverse, a sci-fi concept turned omnipresent buzzword that has been touted as the future of the internet. In Mark Zuckerberg’s metaverse, for example, we will all have little stand-ins for ourselves, loitering around the digital landscape. These virtual avatars will work at virtual jobs, attend to virtual social obligations, and wear virtual clothes. How this Ready Player One-like world will come together is still extremely unclear.

    Attachment 46107


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    Attachment 46110



    https://www.vox.com/the-goods/228932...tm_source=digg
    I suppose if you can have a digital avatar in zoom calls, you need to dress it in digital clothing. You don't want to wear the same thing to every meeting - LOL.
    In quoting my post, you affirm and agree that you have not been goaded, provoked, emotionally manipulated or otherwise coerced into responding.



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